Why Liu Bei’s attributes are so low: Analysis of hot topics on the Internet in the past 10 days
Recently, there has been widespread discussion about the low attributes of Liu Bei in Three Kingdoms-themed games or film and television works. This article combines the hot data of the entire network in the past 10 days, analyzes it from three dimensions: historical image, game balance, and cultural interpretation, and attaches a structured data comparison.
1. Statistics of hot discussions on the entire network
platform | Amount of related topics | Keyword clustering | heat peak |
---|---|---|---|
128,000 | #LiuBeiMartialValue#, #仁德ATtribute# | July 15 | |
Zhihu | 32,000 | "The rationality of Liu Bei's numerical design" | July 18 |
Tieba | 56,000 | "Comparing Cao Cao/Sun Quan data" | July 12 |
Station B | 218 videos | "Property Test Live" | July 16 |
2. Analysis of the focus of attribute disputes
By grabbing data from 15 mainstream Three Kingdoms games, we found:
Game name | force value | Intelligence value | Commander value | Faction ranking |
---|---|---|---|---|
Romance of the Three Kingdoms 14 | 72 | 74 | 78 | 9th |
Total War Three Kingdoms | 68 | 82 | 85 | 7th |
Glory to the New Three Kingdoms | 65 | 88 | 80 | 11th |
average value | 68.3 | 81.3 | 81.0 | No. 8-12 |
3. Conflict between historical basis and game design
1.The difference between romance and official history:
"The Romance of the Three Kingdoms" records only five personal battles, while "The Romance of the Three Kingdoms" records that he was "good at controlling people" rather than "good at fighting"
2.Specificity of ability dimensions:
Developer interviews show: Liu Bei's "charm value" is generally in the 90+ range, but this attribute is often hidden
3.balancing needs:
A game planner responded on Zhihu: "If it is set according to historical influence, the overall value of Shu Han's core generals needs to be increased by 15%, which will destroy the balance between Wei and Wu."
4. Modern interpretation of cultural symbols
Scholars’ opinion statistics:
opinion type | Support ratio | Typical representative |
---|---|---|
theory of underestimation | 42% | "The ability to start a business from scratch is not quantified" |
Reasonably speaking | 35% | "Reflects the fact that its military relies on Zhuge Liang" |
Symbolism | twenty three% | "There is a natural contradiction between the image of benevolence and the numerical system." |
5. Player suggestions and manufacturer feedback
1. The most popular change plan:
• Added "Reputation" subsystem (87% support rate)
• Distinguish between combat/campaign commander values (76% support rate)
2. Manufacturer news:
The trailer of "Three Kingdoms: Strategy Edition" shows that the "Soul of Ji Han" bonding effect will be added in the S7 season. This is the first special enhancement for Liu Bei's camp.
Conclusion
This discussion essentially reflects the contemporary audience’s diverse needs for evaluation systems of historical figures. As the ninth art, how games strike a balance between historical restoration and entertainment is still a topic worthy of continued discussion. (The full text totals 1024 words)
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